![]() ![]() There were two rim brands, namely, Speedline and Sparco, which had some of their rims included in the Japanese version of the game. This was found after fooling around with the Car IDs in the Dealership, but the car is labeled under Special instead of Gemballa, more like how a car has no manufacture data because that manufacture data was deleted. Now on the oher hand, Drakengard is the same with the exception that everything is rendered to the backbuffer too, so it's safe to display it always.This car appears in Kaido Battle 3: Touge No Dentesu, however, the overseas releases never got to see the car in it's full form. I know that you would like to display always that sharp image but you'll have to rewrite the rendering of this game to get that sharp backbufer with hud, menus working mirror, which is complicated and not the purpose of this thread. So for this game I can't display always the backbuffer because the game becomes semiplayable. You can use the keycombo as many times as you want and everywhere, but take note the menus are not rendered to the backbuffer. ![]() ![]() Notice how the backbuffer is much sharper, and higher res, but not everithing is rendered here, missing are the HUD, the contents of the backmirror Tokyo Xtreme Racer DRIFT 2 is the same as above, but to demonstrate to you what I'm talking about, in the pnach I included, besides the removing of the shaking, a key combo to display at will the front buffer and the backbuffer.ĭuring the game when you are driving press: Different devs implemented different methods to combat this, this is one method which was used. TXR3 is like GT3 or GT4 or Drakengard or TTT and many other, is using a full 480 backbuffer which gets downsampled to 240p and furthered blurred for antialiasing(remember when during the PS2 days everybody was moaning about jaggies). The codes in this thread are for removing the image shaking, jumping up and down of field rendered games, in order to get a stable progressive style image, and not for removing different types of post proccessing. ![]() Like many others you are missunderstanding these codes for post proccess effects, antialiasing removing etc style of codes. Game added to the code the code for Tokyo Xtreme Racer 3 works as intended, the image doesnt shake anymore with the patch. ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. Archives
March 2023
Categories |